Normally, what then happens at this point is that we’d check whether there would be a timer IRQ and return either to the original system IRQ handler or to the simple cleanup routine depending on whether it’s waiting. However, I found that I couldn’t get away with that here; too many of these IRQs are too closely-spaced to safely spend the time needed to process a keystroke if there is one. I found that pressing keys would cause the shadows to flicker or the text to glitch out. As such, I only permit the interrupt to run at the very end of the screen:
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